P+ - Giga Bowser - Subaction - WalkFast

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |

Stats

IASA: None
Subaction Index: 0xc

Scripts

Main

    GFX

    1. AsyncWait(17.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 20.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. AsyncWait(47.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 15.0, y_offset: 0.0, z_offset: -20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: -20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    9. Goto(WalkFast GFX 0x4c08)

    SFX

    1. AsyncWait(16.0)
    2. SoundEffect2(6701)
    3. SyncWait(30.0)
    4. SoundEffect2(6699)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast SFX 0x87e0)

    Other

    1. AsyncWait(16.0)
    2. ScreenShake { magnitude: 0 }
    3. Rumble { unk1: 12, unk2: 0 }
    4. AsyncWait(47.0)
    5. ScreenShake { magnitude: 0 }
    6. Rumble { unk1: 12, unk2: 0 }
    7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    9. Goto(WalkFast Other 0x21e0)